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I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!
---Jeddolls
- Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.
---Jan
- Legitimate and Reliable would definitely buy again.
---smeast
- done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!
---bigwau
- Bought a mule account and it took 10 mins to come in and great prices to!!
---constermac

MMORPG.com has partnered with Funcom to bring our readers a brand new interview with Anarchy Online Game Director Fia Tjernberg. In addition to that, we have a first-ever video featuring the new look that Anarchy Online will sport when the new engine sets into place. Read on!
MMORPG.com: When it was launched Anarchy Online was a risk in terms of making a sci-fi style game in a market of fantasy games. Tell us what that was like?
Fia Tjernberg: When Anarchy Online first launched it was one of the very first graphical MMOs, and it set many standards for the games we see today. They did take a risk – doing things that hadn't been done before. I imagine that the team working on it at the time really believed in this game, and they didn't see it so much as a risk – but an opportunity to create something new. I try to have a similar attitude.
MMORPG.com has partnered with Funcom to bring our readers a brand new interview with Anarchy Online Game Director Fia Tjernberg. In addition to that, we have a first-ever video featuring the new look that Anarchy Online will sport when the new engine sets into place. Read on!
MMORPG.com: When it was launched Anarchy Online was a risk in terms of making a sci-fi style game in a market of fantasy games. Tell us what that was like?
Fia Tjernberg: When Anarchy Online first launched it was one of the very first graphical MMOs, and it set many standards for the games we see today. They did take a risk – doing things that hadn't been done before. I imagine that the team working on it at the time really believed in this game, and they didn't see it so much as a risk – but an opportunity to create something new. I try to have a similar attitude.