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  Changes of PvP Healing

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Patch 3.3.2 is bringing about a change to the way healing functions in Arenas, Battlegrounds, and winter grasp. We have applied rebuffs to all players in these zones which will decrease the effectiveness of all forms of healing by 10%. This includes heals from items such as Hearthstones and potions, however, AirRivals spi will affect defensive shields or auras. This change is being made to balance the effectiveness of healing against the recent buff we made to the damage reduction component provided by resilience. Rest assured that we will be closely monitoring the effects both the healing and resilience changes have on Battleground, Winter grasp, and Arena PvP game play to ensure that fights last a reasonable amount of time without overtly skewing the effectiveness of any class, role, or team combination.

Changes to Culling of Stratham that allow players to skip past the initial story elements will be in a future patch. What seems simple ended up taking a bit of time to implement, and will take just as long if not longer for QA to fully test. I wanted to make sure the quests are still able to be completed, and nothing broke in some rare but significant boundary cases.

Along with the huge change to allow skipping, there are other smaller changes. I lowered the delay after the first boss dies until the undead waves start again. Arthas no longer physically runs from the front to the inn, he just teleports there. Arthas runs to the bookshelf instead of walking.