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  Combos to use

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Warriors use combos to build up their DPS and kill monsters, and they are not as simple or as brainless to play as warriors in other games can be. These combo attacks are available to the Warrior very early on, which is another reason they level through the early stages of the game so quickly. The Warrior is the last of the four base character archetypes in 12sky2. A player who chooses the warrior archetype is given the choice between the Templar and the Gladiator. The Warrior archetype is the heavy melee and tank class of the game about 12sky2 Gold. They are made to stand toe to toe with enemies, and either devastate them with their melee attacks or guard the physically weaker members of their parties from the monsters attacks.

Warriors should always venture out with potions, bandages, and food, because while they can take a beating they should always be prepared to heal themselves up when they need to. The warriors also have basic tanking abilities fairly early in the game, and its important to practice them while there isnt the success of a partys run resting on a players inexperienced tanking. A Warrior wont need to worry too much about tanking or taunting before Level 10, but being familiar with the different skills will make the later levels easier to deal with. Aggro management is important, and one of the Warriors primary aggro skills is the Provoke ability.