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I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!
---Jeddolls
- Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.
---Jan
- Legitimate and Reliable would definitely buy again.
---smeast
- done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!
---bigwau
- Bought a mule account and it took 10 mins to come in and great prices to!!
---constermac

You have probably heard the capitalist adage that it takes money to make money, and, though 2moons dil economy is far from a free market, the principle holds true when applied to the games crafting system. It is for this reason that I list it as the least desirable money-making method from the perspective of a newer player. Crafting is perhaps the most expensive portion of 2moons dil gameplay, and advancing to mastercraft while simultaneously leveling a character to 50 is liable to result in a bit of where did my 2moons gold go head-scratching. If youre foolhardy enough to attempt two crafting professions simultaneously, as your humble correspondent did, it will unequivocally bankrupt you before you master either.
Once your Daeva is comfortably in their 40s, you can start to devote some attention to serious crafting, and making large sums of 2moon dil for your efforts, but trying to earn a living at early levels is nearly impossible without an alt, a buddy, or better yet a guild supplying you with resources and seed money. When you do decide to take up a tradeskill, its advisable to pick one that specializes in consumables (potions, food, etc), as these items never go out of style and can be somewhat profitable even at lower crafting levels. Armor and weaponsmithing, on the other hand, are really only profitable towards end game, as many people rely on loot drops and quest rewards while leveling, which results in lukewarm demand for lower level crafted equipment.