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  Fire blast and Power Thrust a...

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DOs - At level 12 you can start taking dual origin enhancements, which are twice as strong as trainers, offering +16% to most aspects such as Cabal Alz damage, accuracy, etc.

If you have the influence, go for it, but I found that I didn’t and managed with trainers. Fireball will work great with 2 acc / 4 damage DOs, and Fire breath is still good with 6 damage. Fire blast and Power Thrust are good with their single accuracy slot.

Level 13: Slots: Fire breath [6], Hasten [3]

Your second 6-slotted attack, and with DOs boasts +100% damage. Fireball and fire breath are now your left and right hand of area damage

Level 14: Super speed! Travel powers make life a lot easier in City of Heroes. Super speed is fast, but offers no vertical, something you’ll notice in Boomtown. Super speed also gives a stealth component, allowing you to get closer to enemies without alerting them. This is perfect for getting fire breathe off before they react.

Something super speed provides that isn’t commonly mentioned - slow resistance. Powers like caltrops you’ll laugh at and zip over with only the slight slowing of your run speed. Enough caltrops will eventually overcome even super speed however. I slot super speed with an endurance reducer - it’s a costly toggle.