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  Guild Wars 2 : Item & Loot Re...

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In his latest Guild Wars 2 column, MMORPG Community Manager Michael Bitton takes a look at the recently revealed Item and Loot Systems as detailed on the official Arena.Net blog. Mike is cautiously optimistic about several things but does express a bit of reservation about the item shop hinted at in the blog post by Arena.Net devs. Check out Mike's thoughts and then add your own to our forums.

In the original article, John started by emphasizing that ArenaNet is focused on "rewarding players individually." Basically, they want to put an end to the annoying arguments or discussions revolving around loot. Devs want to eliminate the drama and uneventful content runs where players receive nothing either due to rolling poorly on loot or due to everyone's favorite group member: the ninja looter. To that end, players get their own roll on loot. This applies to dungeons as well. Upon completing a dungeon each player can open the chest and get individual rewards. Resource mining works this way too; each resource node can be mined by multiple players.