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I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!
---Jeddolls
- Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.
---Jan
- Legitimate and Reliable would definitely buy again.
---smeast
- done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!
---bigwau
- Bought a mule account and it took 10 mins to come in and great prices to!!
---constermac

Recently, Guild Wars 2 developers announced underwater combat and battle in a truly 3D environment. In a new column debuting today on MMORPG, David North talks about underwater combat as an example of how Arena.Net uses environments to tell the story, making it less a theme park and more something completely different.
Expanding environments into an underwater setting is a pretty big step up from the first game. Another very important step that ArenaNet has made in the past for the first game is still being used now only it has been brought to the next level. ArenaNet seems to have noticed that piecing together a good looking environment is like creating a piece of art. And that is exactly how they treat it; so much so, that the concept art literally becomes the environment.