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  Introduce some disadvantages ...

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Every profession has its own advantages and disadvantages. Many people think that good professions should earn more FFXI Gil, wonderful equipments and so on. But Here, I will introduce some disadvantages of the following professions.

Firstly, shade. The only thing I would like more is stronger drains and maybe a quicker recharge on the totemic rites perks or a much quicker recharge and stronger dimes to drain. Not too many Credits will be cost.

I would like to have these extra heals because I would actually like to see Shade be able to solo at least as well as advice in pvp. Pvp more conceal, I think a shade should never be able to be seen when in conceal. I also think area roots shouldn’t break conceal. You would have useless pets bought with your Online Gold, easily pets, lack of reliable CC tools, lack of offensive tools, unreliable defensive tools, outdated rebuff tools, PvM-wise.

Thirdly, Enforcer, Perk everything or perk nothing, no reliable DPS. Get zero in the way of actually killing a number of people in a BS. 5-10 kills a BS is a good result when some other classes can rack up 30+. Its run speed is really very frustrating.

Defense is not as good as it could be. All other melee classes have better alpha resistance and overall defense. Enforcers certainly do not kill anything by outlasting it, in the real world, without iMUB. Although these professions have disadvantages, they are also interesting to play. So buy credit, and go into this game.