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  • I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!

    ---Jeddolls

  • Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.

    ---Jan

  • Legitimate and Reliable would definitely buy again.

    ---smeast

  • done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!

    ---bigwau

  • Bought a mule account and it took 10 mins to come in and great prices to!!

    ---constermac

  Territorial Control Units

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Brawlers can use dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. Grapplers continue to train their bodies to grab and throw their opponents. When the players character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require 2moons dil earned from an NPC in town and the clear status of lower level dungeons, respectively. Battles take place in a player selected dungeon where a player starts off in a starting area room, destroying monsters and collecting dropped items spoils. Each of these bi-annual updates brings sweeping changes to the game, effectively kicking off a new age that players must adapt to, and this latest expansion is no different.

Now players must anchor just one of the new Territorial Control Units in an unclaimed system and defend it for twelve hours to claim Sovereignty, as opposed to the old method of keeping a POS active and alive for a whole seven days. Establishing Sovereignty then allows players to set up an Infrastructure Hub and start to cultivate their new home using the new Infrastructure system.