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  • I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!

    ---Jeddolls

  • Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.

    ---Jan

  • Legitimate and Reliable would definitely buy again.

    ---smeast

  • done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!

    ---bigwau

  • Bought a mule account and it took 10 mins to come in and great prices to!!

    ---constermac

  The July version update

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I port watched it since because steady in what was questionable to be a recreation of gaming in a televised initialize in the homophonic way you change the MTV Awards, you make gold gold on present pretty untold making fun of people who witticism them. I am a gamer, and I am no basement dwelling stereotype. I am more than sure that most people reading this are not either. Go to any LAN event or tournament and you will find people from all walks of life, backgrounds, cultures and things they love to do IRL. Watching Devastation 2009 this weekend you certainly saw nothing but normal guys just sitting around and doing their thing. In order to have e-fame and competitive gaming in general taken more seriously there must be steps taken to raise the general awareness of the population. South Korea and Japan does not seem to have this problem, obviously, but there is still a lot of work to do in the US.


It is a step in the right direction for mainstream media to talk about gaming. You have coverage of E3, GDC, TSG in articles that are more than a small blurb below the fold. You have gotta start somewhere and over time, the gaming industry and by proxy, competitive gaming are getting more cred. For e-fame to translate to something more marketable outside of its niche, I would hope for the steps taken in competitive gaming in the past 20 years increase in progress with exponential speed.