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Skype:gameest
I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!
---Jeddolls
- Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.
---Jan
- Legitimate and Reliable would definitely buy again.
---smeast
- done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!
---bigwau
- Bought a mule account and it took 10 mins to come in and great prices to!!
---constermac

The most enjoyable aspect of arena is taking a comp that is not generally known as a FotM comp, and bringing it to a top 15 level. While there still are not players capable of taking teams like DK or Pal or Hunter to top levels. It is honestly completely warranted. It does not really matter where you go to Gameriot, Arenajunkies, Elitist Jerks, or even the Anarchy credits forums to there you will find players that could not break 2k on old systems including s3 or s4, who are now able to hit 2300 with relative ease and feel as if under the new system they have grounds for teaching others how to play the comp, as well as to talking based on their ratings.
So how do you set yourself above the rest now? It seems that one of the only ways to do it, is to take a comp that just will not hit high ratings with anything remotely close to the ease in which a FotM comp will, and creating the same level of success. Make the game more difficult for you by playing the weaker comps and classes is the new craze, you heard it here first. That is where the real skill is.