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I used this a couple of times, the first time service was amazing, but the second time I brought 10 million it took longer because they had to verify the transaction. But all in all a great site to use, highly recommend it!
---Jeddolls
- Very good services. Paid for a lot of mule accounts and got the accounts in 1 hour time max. Definitely want to pay more from this site. Cheap and reliable, never been disappointed.
---Jan
- Legitimate and Reliable would definitely buy again.
---smeast
- done a mule and a comfort trade, mule within 20 mins and comfort took 24 hours! speed up comfort trades please! over then that, superb! legit!
---bigwau
- Bought a mule account and it took 10 mins to come in and great prices to!!
---constermac

The Warhammer Online team has penned a new 'inside perspectives' article with several devs weighing in on Realm vs Realm play. Steven Engle and Keaven Freeman offer their thoughts on careers, class balance and more with specific regard to RvR play.
The campaign gives players a very compelling reason to engage in RvR. The completely revamped City Siege and campaign system (patches 1.3.5 through to 1.4.0) puts a straightforward emphasis on RvR that flows through the game. By providing the skeletal structure, around which skirmishes and battles can form and grow into larger full-scale battles, players are given the chance to influence and direct the campaign in the direction that best serves their ends. This in turn feds the overarching goals you can attain for your realm.